On the first day of the Google Summer of Code program, one of the projects I helped on was a web-based IDE for the Google Chrome browser.
The project was called “Visual Studio Code” and was written in C#.
I was in the middle of my second year of undergraduate studies at the University of Waterloo when I heard about the project and got inspired to create a simple C# IDE to use.
I had worked on similar projects for a few years already with Visual Studio Code and the C# programming language, but had never done it myself.
The idea was simple.
I would write a simple script that would allow me to easily add a few features to my project, then compile it and run it with no additional effort.
To me, that seemed like a great idea.
Visual Studio’s interface had a simple syntax and was very straightforward to learn.
It was not only intuitive, but it also looked very appealing.
However, the experience that Visual Studio gave me was not without its challenges.
I found myself struggling with a few things during my first month of coding.
The first was that I was not very good at learning the C++ language, and I also had trouble understanding the commands I was getting to use in Visual Studio.
This led to a lot of frustrating bugs that I couldn’t figure out.
This was frustrating because I had spent a lot more time learning the language and had gotten better at using it in my projects.
But it was even more frustrating when I started to work on a more complex project.
I realized that it was easier to write my own C++ code than it was to understand the command line interface and the syntax that I had been given.
I began to get frustrated, and by the end of my first week I was writing about half of my code.
I spent the next week struggling to understand my code and how I could improve it.
I decided to go through my own projects to find out what the most important things were.
The result was the Visual Studio Starter Kit (VSTK), a set of project templates that I used to write a few of my more complex C++ projects.
The goal of the VSTK was to get me up to speed on C++ and make sure that I understood the syntax and concepts of the language I was working with.
But as a novice, the Starter Kit was still missing something.
The IDE didn’t seem to be built with the same tools that I use in my day-to-day work.
The Visual Studio IDE itself had no tools to do some of the common tasks I used when developing code.
For example, I used a tool called Visual Studio Build to create my projects, and this tool had a few tools that made it easier to build my projects from source code.
However the tool didn’t have a built-in debugger, and the IDE itself didn’t support debugging C++ source code (I used the Debugger extension that was included with Visual C++ Express, but this extension doesn’t have any debugger support).
Visual Studio itself didn and doesn’t support creating a custom IDE.
However there was a way to get a custom-built IDE that I could use.
The best solution I could think of was to create an IDE that could be used as a tool to build a C++ application.
This meant creating a plugin that would be used to build an IDE for C++ development.
A plugin is a component that allows you to create or modify an existing program to run in a specific environment.
There are two types of plugins that I would recommend to make your own: a compiler plugin that is able to compile your code, and a runtime plugin that can run your code on different platforms.
These two plugins were not mutually exclusive, and in fact there were some plugins that could compile a C# program on Windows, MacOS, and Linux.
In the next section, we’ll take a look at how to create the build plugin that we will use in the following tutorials.
We’ll start by installing the Visual C# Express IDE, and then we’ll configure the IDE to run the Visual Basic Runtime, a built for C/C++ projects (in this case Visual Studio Express).
We will install the Visual Development Tools, which are tools for developing applications in the Microsoft Visual Studio environment.
Once the IDE is installed, we can then configure the project templates and the runtime to use it.
To build the compiler plugin, we need to create two separate templates.
The “Compiler Template” template contains a single-file source code file and the “Runtime Template” contains a more complete